Untitled



Untitled (2021) is an immersive real-time VR installation artwork that portrays a miniature simulated eroded landscape located in a virtual interior and is viewed through a VR HMD. The work places the participant in a simple, white room with a polished concrete floor evoking the minimal visual language of contemporary gallery spaces, containing a three-by-three metre square miniature digital landscape.
The landform is a highly detailed topographic slice with shifts of texture and tone portraying weathered rock layers along the peaks and settled sediment in the troughs and valleys. The edges of the landscape drop off abruptly, streaked with the tones of the surface.
An array of particles are irregularly summoned above and fall towards the landscape in a gentle rain, followed by fine glowing trails. As they land on the terrain these glowing particles illuminate the contours of the landscape while flowing into the valleys and lowlands. The particle trails form pools or streams and in some cases flow off the edge of the landform and spill onto the floor of the room before slowly fading away.
These dynamic particles visualise and echo the calculations of the computer-generated erosion simulations that were baked into the geometry of the landscape. These algorithms re-enact the phenomena that shape the physical world - imperceptibly slow natural forces that typically operate over millennia. These forces reverberate through the work: dynamic particles imitate the precalculated simulation, which in turn imitates natural processes.
Speaking to themes of rural land degradation through interrogation of the processes, technologies and conventions of digital landscape making, Untitled explores the ways in which Virtual Reality landscapes can be used to enhance awareness of the experience of the physical world